Circle 1 – the weekly circle
- Rhythm
- every week
- Day
- Wednesday or Thursday
- Seats
- 7 at most
For everyone who wants a fixed evening each week and to spin the story on piece by piece.
Four chapters on how a night at Dramatrix sounds, feels and unfolds.
We don't just tell what happens – we stage it.
Music and sound effects run live at the table and follow the story: quiet during negotiations, urgent when the guards draw near, loud when the door bursts open. Light, voice and pauses are as much part of the game as the dice.
The result is a night that feels more like a radio play or a stage performance you take part in – an experience to lose yourself in.

As many rules as needed, as few as possible.
Dramatrix is our self-made, lean rules system. It gives the story just enough framework so that decisions carry weight and rolls stay exciting – and steps back as soon as the scene carries itself.
Newcomers learn it along the way. Veterans of many systems will notice: this is about characters and moments, not tables.
Trading cities, temples, misty moors and schemes at noble courts.
Our stories take place in Aventuria, one of the best-known fantasy worlds in German-language role-playing. It is rich in cultures, gods and secrets – a stage with room for heroism as well as doubt.
No prior knowledge needed: whatever your character must know, you'll learn in play.

At most seven players sit at each table – so every character gets their turn.
For everyone who wants a fixed evening each week and to spin the story on piece by piece.
For everyone who'd rather dive in less often, but long and deep – whole chapters in one weekend.